Analyst suggests that publishers should worry about the Appstore
It’s been a long time since I’ve blogged. Mostly, my comments and thoughts have moved to twitter (on a side note I have been writing an article on twitter in my head, that will come eventually). In an effort to re-start my blogging days a little, I decided to write a response to a recent article I read about an analyst by the name of Michael Pachter that has stated that he believes the appstore is a terrible place for Game Publishers to go. His reasoning behind this is that it’s teaching people that games should be extremely cheap and/or free. Take a game like tetris for example, on the Nintendo DS the game will cost you $20, but is available for $4.99 on the iTunes appstore. While there is something to be said about how the appstore pricing is flawed in a lot of different ways, barking about how this will kill publishers is not the answer.
After reading the article, my thoughts first went to what happened to the music industry at the turn of the century. People found a way to obtain free music in a manner that the industry had not yet developed. They refused to adapt at the pace needed to keep up and lost billions of dollars in revenue. I’m not going to go into the details as it’s available for a more detailed explanation elsewhere on the net, but suffice to say, the Apple appstore is creating a similar situation. People can now obtain games on their handheld devices at speeds and prices never seen before. This is creating a very volatile market where people complain about price increases of $2.99 from $0.99.
I don’t think the answer is to cry fowl, and run around screaming the sky is falling to publishers. My opinion is that publishers need to learn to adapt, and fast to this new market. There is money to be made, but previous practices that have worked before are going to have to be thrown out the window and new ideas tried. Some ideas will be terrible, some will fail, but in that innovation comes and so does the answer to current situation. The appstore leveled the playing field between developers, publishers. It created an easy to use fixed distribution model, and has allowed unparalleled access to innovation and usefull applications in one location. With the store now being at roughly 90,000 applications and over 2 billion downloads so far, the space is crowded. The game has changed again, and now publishers need to change with it.
Note:
Michael Pachter the analyst listed who made the claims listed in my article has also stated some crazy things before, and seemed to be way off the mark when it came to digital media, distribution and the power of the online world for gaming. They are summed up here.
Posted under iphone, musings